6 Cup Beirut (Beer Pong)
6 cup beirut (beer pong) is the most common form of the game played without consolidation of the cups. The strategy presented here requires that a player has, or is developing, the skills required to hit called shots consistently. |
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The strategy presented here can be summarized as follows:
- If you are an advanced player, your target should be a cup that leaves the best arrangement for your partner.
- If you are an intermediate player, your target should be a cup that is easier to hit, but still leaves a good arrangement on the table.
- If you are down in a game, or if you have the chance to double up in a two ball game, you should also shoot for a cup that is easier to hit, but still leaves a good arrangement on the table.
In this guide, items listed as "1" will correspond to cups with stars. Items listed as "2" will correspond to cups with triangles in them.
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Full Rack
- While it is tempting to hit the front cup, if you are confident in your shot, hitting the back corner cups will leave better possible arrangements.
- The front cup is also a good target, and in a two ball game, may be a better target if you believe your partner can double up.
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Gambit
- Much like a full rack, while it is tempting to hit the front cup, if you are confident in your shot, hitting the back corner cups will leave better possible arrangements.
- The front cup is also a good target, and in a two ball game, is the better target if you have a chance to double up.
Note: This arrangement is known as the gambit, like the opening move of a chess match, because while it has risks, it can put your team in good position for the rest of a game.
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Aztec
- From this arrangement, hitting the back corner cups will remove the possibility of lone wolf arrangements.
- The front cups are an easier target, and in a two ball game, they are the better target if you have a chance to double up.
Note: This arrangement is known as the Aztec, because it resembles an Aztec pyramid which were flat on top.
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Flying V
- From this arrangement, hitting the back corner cups will leave the possibility for good short range arrangements.
- The front cup is the easiest target, and in a two ball game, it is the better target if you have a chance to double up.
Note: This arrangement is known as the Flying V, because it resembles the flying formation of a flock of birds.
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Wing
- From this arrangement, hitting the isolated back corner cup will leave a more compact arrangement of cups. The other corner cup is also an available option, because it removes the possibility of a Triangle of Death.
- The front cup is the easiest target, and in a two ball game, it is the better target if you have a chance to double up.
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Vertical Diamond
- From this arrangement, hitting the back center cup will leave the best 3 cup arrangement, a short range Mini Pyramid.
- The front cup is the easiest target, and in a two ball game, it is the better target if you have a chance to double up. Also, it will leave an Inverted Mini Pyramid, one of the best 3 cup arrangements.
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Side Diamond
This is a shooter's call, either cup leaves a good arrangement.
- From this arrangement, hitting the back corner cup will leave an Inverted Mini Pyramid, one of the best 3 cup arrangements.<
- The isolated front cup will leave one of the best 3 cup arrangements, a long range Mini Pyramid..
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Bridge
- From this arrangement, hitting the back corner cups will leave Bends, which are better than Lone Wolf Arrangements.
- The front cups are easiest targets, but should only be hit in a two ball game, when you have a chance to double up. Otherwise, a Lone Wolf arrangement will remain.
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Dipper
- From this arrangement, hitting the back corner cup will leave a Vertical Bend, which is better than a Lone Wolf Arrangement.
- The front cup the easiest target, and from this arrangement, will leave an Vertical Bend which is an okay arrangement.
Note: This arrangement is known as a Dipper, because it resembles the Big Dipper constellation.
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Flank
- From this arrangement, hitting the lone corner cup will leave a Side. The other corner cup is also an available option, because it removes the possibility of a Triangle of Death.
- The front cup the easiest target, and will also remove the possibility of a Triangle of Death.
Note: This arrangement is known as a Flank, because it resembles an army flanking a smaller force.
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Firing Squad
- From this arrangement, hitting the either corner cup will remove the possibility of a Triangle of Death.
- The front cup the easiest target, and will also remove the possibility of a Triangle of Death.
Note: This arrangement is known as a Firing Squad, because it resembles a person in front of a line of executioners.
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Mini Pyramid
The short range Mini Pyramid is the best 3 cup arrangement in the game. It is also the rarest under normal circumstances.
- Any of the three cups are viable options, but the back two cups leave a slightly easier short range Side Pair.
- The front cup the easiest target, and from this arrangement, will leave a short range Horizontal Pair.
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Inverted Mini Pyramid
- An of the three cups are viable options, but the back cup leaves a slightly easier short range Horizontal Pair.
- The middle cups are easier targets, but will leave long range middle Side Pairs.
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Side Bend
- From this arrangement, hitting the back corner cup will leave a slightly easier short range Horizontal Pair.
- The isolated middle cup is an easier target, and will also not leave a Split.
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Vertical Bend
- From this arrangement, hitting the back cup will leave an easy short range Side Pair, and avoid a Split.
- The front cup the easiest target, and will also avoid a Split.
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Horizontal Bend
- From this arrangement, hitting the back corner cup will leave a slightly easier Pair.
- The isolated middle cup is an easier target, and will also not leave a Split.
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Side Lone Wolves
- From Side Lone Wolf arrangements it is always preferred to take out the lone cup and leave a pair.
- Shooting for the easier of the paired cups raises the chances of accidently hitting the other cup.
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Horizontal Lone Wolf
- The Horizontal Lone Wolf arrangement is the only Lone Wolf arrangement where it is preferred to take out one of the paired cups, because it leaves the front cup.
- The front cup the easiest target, and will avoid a Split.
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Wall
- Hitting either corner cup will leave a Pair instead of a Split.
- Hitting the back middle cup will leave a Split.
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Triangle of Death
- Hitting either corner cup will leave a easier front cup.
- All cups in this setup are lone wolves, so the order that they are hit is not that important.
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Side and Horizontal Pairs
Pairs are self explanatory. If you got to these arrangements on purpose, then good job.
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Last Cup
The Last Cup is self explanatory. Hit your last cup before your opponents, and you've won.
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Disclaimer: Beirut (beer pong) can be played with alcoholic or non-alcoholic beverages, or no beverage at all. If you choose to play beirut (beer pong) with alcoholic beverages, you should be of legal drinking age and drink responsibly.
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